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Steve0Greatness

4
Posts
A member registered Apr 01, 2022

Recent community posts

I couldn’t get multiplayer working. It just pops up a grey box.

Hey! This game does not work on the itch.io client, this is caused by upload(s) of games not being tagged with the proper/any OS. This can be changed by going to Edit game > Uploads, and then making sure the upload is appropriately tagged.

I'd like to ask that this is directly uploaded to itch.io. This is important as it allows users of the itch.io desktop client to directly install and launch the game through(similar to how you would Steam). Thanks!

After doing a playthrough of the game, I found bugs, and I also have some other disorganized feedback and feature requests; so in no particular order

  • Add a settings button to the pause menu. Nobody can instinctively know what will work best for them before booting up the game.
  • Add a prompt for quitting, misclicks could accidentally make you quit fully out of the game.
  • Add a button on the pause menu that brings you back to the main menu rather than the desktop.
  • The button sound on the main menu is really loud and annoying.
  • The pause menu is missing the button effects(shifting up, brightening, and playing a sound)
  • Concrete swings. I was really looking forward to at least the swings being physics objects.
  • The vents having collision while opening is rather annoying.
  • Toggle duck shouldn't be used. It feels awful to play with.
  • Controls section in the settings menu. This should include rebinding, a checkbox of if you want toggle duck or not(IDK who would want it, but someone probably wants it)
  • Reading a note, opening the pause menu, and closing it by pressing esc makes you mouse start controlling your camera again. Inorder to fix it, you need to open back up the pause menu and press resume.
  • Exiting a note doesn't put you back into the camera mode that allows you to actually move it, instead allowing your cursor to freely move around.
  • Every button in game needs to be clicked 2 times to perform their function, except the quit button.
  • The trigger for the scare sound for the first Opila Bird encounter is desynced with the one that moves Opila out of the way. They are far enough apart it allows you to come to a full stop.
  • The tubes in the tube crawling section aren't lined up properly, leading to clipping and lighting issues
  • Staying in the vents during Opila's chase made her AI have no clue what to do.

Hope this helps!